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Creative Technology, MA/MSc Creative Technology, MA/MSc Middlesex University

Middlesex University

Masters Degree , Creative Computing

Course Description

Imaginative, original and full of ideas, Creative Technology combines technical and creative skills to create the technologies of the future. At Middlesex, you'll have the opportunity to learn about and experiment with different types of technology and use them to design and build your own inventions.

Why study MA/MSc Creative Technology at Middlesex University?

Technology has become fundamentally important to art, design and culture and the skills associated with the once-separate creative and technical worlds increasingly overlap. This is a highly practical course with an emphasis on collaboration and experimentation. You will benefit from your lecturers creative, academic and technical expertise, and you'll be encouraged to step out of your comfort zone and tackle something new.

You'll work with your peers on group projects and in the past students have made an interactive cushion, immersive VR and AR environmentsHololens environments, 360 videos, projection mapping projects, locative mobileapps, novel gaming environments and, wearable tech,  that showed the news.

You'll benefit from the cutting-edge facilities in our £80 million Art, Design and Media building, which is equipped with TV, radio and sound studios, workshops for digital image processing and a digital publishing suite.

We welcome students from any background onto this course, in the past, for example, we have had journalists, artists, designers, programmers, marketing and TV executives, engineers biologists and teachers. It's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

Course highlights

  • Our staff are active in research and industry, and their combined areas of expertise include music and sound technology, social media, interactive technologies, visual and digital imagery, gaming, creative software and managing creative projects.
  • You'll have the opportunity to work on real industry briefs. In the past, students have worked with Games companies, Sony and designer and engineer Moritz Waldemeyer
  • As a student of this course you'll receive a free electronic textbook for every module.

Course Content

The focus of the programme is making projects. You will be, building, testing, entering hackathons, interacting, brainstorming, prototyping, working with clients on live projects, entering competitions – and having fun. We are always looking for ways of getting students involved in exciting, current projects, including, if possible placements.

What will you gain?

In addition to an in-depth knowledge of this subject, you will also be competent in computer programming, the various methods of completing research, and organising and planning projects. You will also have an understanding of business models, users and audiences, ethics, copyright, intellectual property, and licensing. Students have graduated from the programme to become Creative Technologists, UX consultants, VR entrepreneurs, audio specialists, Lecturers and researchers – and movers and shakers in the Creative Industries.

Modules

  • Working with the Creative Industries (60 credits) - Compulsory

  • Collaborative Projects and Creative Technical Practice (30 credits) - Compulsory

  • Final Project (60 credits) - Compulsory

  • Directions in Creative Technology and Digital Media (30 credits) - Compulsory

 

Entry Requirements

Qualifications

  • We normally require a 2:2 honours degree, or equivalent qualification, in an appropriate subject

Eligibility

UK/EU and international students are eligible to apply for this course.

Academic credit for previous study or experience

If you have relevant qualifications or work experience, academic credit may be awarded towards your Middlesex University programme of study. For further information please visit our Accreditation of Prior Learning page.

Interviews, entrance tests, portfolios and auditions

Entry onto this course does not require an interview, portfolio or audition.

Assessment Methods

Although there are no exams you will be assessed via coursework. This will include practical projects, both individual and group, written analyses of real-life projects or products, business plans, project proposals, presentations and pitches. Some of this assessed work will be done in groups.

As well as receiving regular feedback and support from your tutors, students will assess and give feedback on each other's work. You'll also keep a record of your own progress, aims and areas for development, which will form part of your overall assessment.

For your final creative technology project, you'll develop and conduct a piece of original research, with reference to existing research, either individually or in groups of up to four. You will also have the option to complete the project with an external company - you will receive support to help find a placement if you wish to do this You will be assessed through written report. If you do your final project in a group, each student will write an individual report, and you'll be assessed both individually and as a group.

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