- View 921
London SE14 6NW
Generally the content on the page are created/approved by relevant institution,however in this case we are awaiting approval. We make every effort to maintain the accuracy of the information on this website but cannot accept responsibility for any prejudice, loss or damage which may occur from use of the information. Users are advised to verify the details contained in these web pages with the relevant institution or authority before making decisions based on the published information.
Why choose an MSc in Computer Games & Entertainment? Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games. The programme is delivered by a mix of professionals from the industry and from the research world. The computer games and entertainment business is a fast growing multi-billion pound worldwide business, with games platforms ranging from Playstation 3, Xbox 360, Nintendo Wii, mobile and handhelds, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people. With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, THQ Sony, Activision, Microsoft, and many more. In a wider sense, the influence of computer games programming is spreading to other industries outside games, as seen in products such as Second Life, Habbo Hotel and Bebo, or as seen in other entertainment industries such as special effects for television, videos and movies. Computer games are starting to fundamentally change the way people interact with computerised systems. *** Who will teach you? Professor William Latham (co-director of the programme) William is well known for his pioneering work in evolutionary art and computing at the IBM UK Scientific Centre in Winchester. His award-winning organic computer animated films were shown at SIGGRAPH and many computer graphics events around the world. From 1993 to 2003, William was CEO of Computer Artworks Ltd, which initially worked with the music industry then focused on producing computer games clients included Microsoft, Nokia, Atari and Sony Computer Entertainment. William is Director and Founder of Games Audit Ltd, which is an operational and technical due diligence company focusing on the development of Playstation3, Xbox360, Nintendo Wii, PC and MMO games for clients including banks, city investment companies, games publishers and developers. Professor Frederic Fol Leymarie (co-director of the programme) In the mid-90s Frederic was leading R&D projects in the industry of 3D geographical information systems, with Thales (part of Thomson-CSF). His current research interests incorporate ideas from computer vision, together with the physics of waves and shocks and their modelling in modern mathematics via singularity theory. Frederic is also working on perceptual models grounded in geometry, based in part on Gestalt theory. He has initiated several 'shape-based' projects mixing the arts, humanities, social sciences, and computing, including CyberCity and CyberMonument, digital sculpting (with the Mid-Ocean Studio), digital archaeology (co-founder of the SHAPE lab at Brown University), and FoldSynth Protein Folding Visualisation Project (with William Latham and Stephen Todd at Goldsmiths amongst others). Dr Marco Gillies Expert in VR, virtual characters, 3D animation. Andy Thomason Experienced in every aspect of computer science from speech recognition to game engines. He holds a part-time senior lecturing position, spending the rest of his time at Sony, SN Systems in Bristol, as a Compiler Engineer. Gareth Edwards Thirty years? experience of high-end graphics programming in animation, rendering, and special effects for videos and movies. Dr Mick Grierson Specialises in applied real-time audiovisual interaction and cognition research. *** What we?ll teach you and why: (1) Advanced Programming Gives you a strong basis in programming development in the context of the games and entertainment industries. From Z-buffering to lighting calculations, weather effects, curved surfaces, multiple layer Internet gaming, network programming, many of th
Why choose an MSc in Computer Games & Entertainment? Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games. The programme is delivered by a mix of professionals from the industry and from the research world. The computer games a...